Hi Vincent,
On Wed, 2005-02-16 at 07:00, Vincent Honnet wrote:
> Hello,
>
> I#m using transparent textures but OpenSG seems to have problem with
the
> depth ordering. Is there an option to switch on ?
OpenSG does transparency sorting by default, by only on a per-object
basis (centroid of bounding box). So if you have multiple non-coplanar
polygons in an object, or multiple transparent object there can be
situations where it's off.
What's your scene, what's the exact effect you're getting?
Dirk
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