Hi,

I think what I have in mind (and how I implemented it)
is too specialized to integrate it in
MaterialDrawable.

Björn

 --- Dirk Reiners <[EMAIL PROTECTED]> schrieb: 
> 
>       Hi Bjoern,
> 
> On Fri, 2005-02-18 at 03:42, Björn Harmen Gerth
> wrote:
> > Hello,
> > 
> > okay, I have the feeling my question is not quite
> new.
> > In case there has already been a thread in this
> > mailing list covering the topic, please send me
> simply
> > the subject of that thread.
> > 
> > How about using multiple materials in one
> NodeCore? Is
> > there a reason against it?
> 
> I think conceptually this belongs into the Material,
> not the NodeCore.
> But the RenderAction is not flexible enough to
> support this yet. So if
> you need it now I could live with adding the changes
> you propose to the
> MaterialDrawable, but that would go away once the
> RenderAction is
> updated. So if you want to change it and send me the
> patch, please do.
> 
> Note however that the interfaces are a little
> different than your
> pseudocode. Nothing big, you'll see.
> 
> Yours
> 
>       Dirk
> 
> 
> 
> 
>
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