Hello,

I want to use the following lines in my application :

glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
   //here I draw an object
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
(Thus, I draw an object only in the Depth buffer)

My problem is the following :
My Opensg application is a client/server (two servers and one client), I would like to know where I could insert this codes lines ? How I can inform the servers that they must draw an objet only in the Depth Buffer ?

Thanks in advance,
Michael



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