Hi, Dirk,
thanks for your answer.

> > Anyway, I tried with the debug libs and it doesn't seem I have any OpenGL
> error.
> > Still, I'm not sure about what you call "texture definition" : I generate
> > myself the data of the texture, by feeding the data pointer of the image
> > pointer (which I get by calling getData() on the Image) with UChar8
> triplets.
> > And I use the format "OSG_RGB_PF" :
> > img->set( Image::OSG_RGB_PF, _iBar, _jBar, _kBar, 1, 1, 0);
> > Is it related to what you call texture definitions?
>
> Do you do that after or before filling the data? After would destory it.

Before.

> > Just to know what to look for, because my log file is awfully enormous,
> what
> > kind of messages would I get with such an OpenGL?
>
> Hm, hard to tell. We know which messages we can ignore, but that's not
> easy to put in words. ;) Just send the file directly to me and I can
> take a look.

When I redirect all my own logs in a file, I only have a few messages appearing
in my console and I guess these are the OpenGL warnings. Anyway, I only have a
few and they don't seem to be really important :

WARNING: Window::reinitializeGLObject: id is 0!
WARNING: Window::reinitializeGLObject: id is 0!
LOG: Shared 0 ptrs with typesLOG: Shared 0 ptrs with typesWARNING:
Window::getFunctionByName: Couldn't get function 'glColorTableSGI' for Window
0x864ff48.

Am I right to ignore them or is it a problem?

Thanks.

Jo


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