Hi, Dirk, thanks for your answer. > > Anyway, I tried with the debug libs and it doesn't seem I have any OpenGL > error. > > Still, I'm not sure about what you call "texture definition" : I generate > > myself the data of the texture, by feeding the data pointer of the image > > pointer (which I get by calling getData() on the Image) with UChar8 > triplets. > > And I use the format "OSG_RGB_PF" : > > img->set( Image::OSG_RGB_PF, _iBar, _jBar, _kBar, 1, 1, 0); > > Is it related to what you call texture definitions? > > Do you do that after or before filling the data? After would destory it.
Before. > > Just to know what to look for, because my log file is awfully enormous, > what > > kind of messages would I get with such an OpenGL? > > Hm, hard to tell. We know which messages we can ignore, but that's not > easy to put in words. ;) Just send the file directly to me and I can > take a look. When I redirect all my own logs in a file, I only have a few messages appearing in my console and I guess these are the OpenGL warnings. Anyway, I only have a few and they don't seem to be really important : WARNING: Window::reinitializeGLObject: id is 0! WARNING: Window::reinitializeGLObject: id is 0! LOG: Shared 0 ptrs with typesLOG: Shared 0 ptrs with typesWARNING: Window::getFunctionByName: Couldn't get function 'glColorTableSGI' for Window 0x864ff48. Am I right to ignore them or is it a problem? Thanks. Jo ------------------------------------------------------- This SF.net email is sponsored by Microsoft Mobile & Embedded DevCon 2005 Attend MEDC 2005 May 9-12 in Vegas. Learn more about the latest Windows Embedded(r) & Windows Mobile(tm) platforms, applications & content. Register by 3/29 & save $300 http://ads.osdn.com/?ad_id=6883&alloc_id=15149&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
