Hi Jonathan,
On Thu, 2005-03-31 at 17:26 -0500, Jonathan Bard wrote:
> Hi,
> thanks for your answer.
> I tried your chain, and the same error occurs (I checked with gdb). But bugle
> manages to write something in the log :
Not very useful, though. :(
> That's it for the bugle problem. I just discovered bugle so I'm not an
> expert. I
> asked its author about the compilation problem I had but he hasn't answered
> yet. Can you help me with that?
No clue what the problem is, I've only used bugle as a simple user.
> Now, for my 3D texture, it's a very big file because its size is 512*512*512
> (300*24*42 actually, but it has to be power of 2).
Actually, it doesn't have to be the same power of two in all directions,
so 512x32x64 should also work.
> I managed to see this (very)
> raw file with the example you told me, and it looks alright, so I don't think
> it's the source of my problem.
No, I don't really think so, either.
Next try: can you try to load the image into the testSlices.cpp example
(which uses the simple slicer), and change it so it uses your
material/shader? I'm trying to come to a point where you can send me
some example code so that I can reproduce the problem...
Dirk
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