Is it possible to compile OpenSG 1.4 (or the CVS version) to use X11 on Mac OS X? Things work beautifully when using the GLUT framework (kudos to whomever did that work!), but I would like to try OpenSG with VR Juggler on Mac OS X. Presently, VR Juggler requires X11 for its OS X support, and I have a feeling that I am going to need OpenSG to know about X11 as well. (I have come to this conclusion because I get a bus error deep in OpenSG the first time an attempt is made to render the scene in a VR Juggler application.)
At this point, I do not yet understand the OpenSG build system well enough to figure out for sure how to make it compile the X11 code in OpenSG. If it requires tweaking makefiles, that's fine. I am not looking for a long-term solution. I just want to determine whether I can use my PowerBook for some near-term OpenSG+VRJ development instead of using Windows. :) On a semi-related topic, I do see errors when compiling the Qt code where it is failing to find X11 headers. This suggests to me one of two things: 1) Qt/X11 is expected to be used on OS X instead of Qt/Mac 2) The Qt code in OpenSG has not been tested on OS X yet I have my OpenSG 1.4.0 build configured to use Qt/Mac, which doesn't seem to satisfy the Qt dependency. I could switch over to using Qt/X11, especially if doing so would make a difference in whether OpenSG will be able to be compile against X11 on OS X. Thanks in advance. -Patrick -- Patrick L. Hartling | VP Engineering, Infiscape Corp. PGP: http://tinyurl.com/2msw3 | http://www.infiscape.com/
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