Dirk Reiners wrote:
>       Hi Patrick,
> 
> On Wed, 2005-04-20 at 20:57 -0500, Patrick Hartling wrote:
> 
>>Here you go:
>>
>>#0  0x00000000 in ?? ()
>>Cannot access memory at address 0x0
>>Cannot access memory at address 0x0
>>#1  0x18f808f0 in GeoPump129(osg::Window*, osg::Geometry*)
>>(win=0x24801a8, geo=0x2471238) at
>>/Users/patrick/src/OpenSG/OpenSG-1.4.0/Source/System/NodeCores/Drawables/Geometry/OSGGeoPumpFactory.cpp:792
> 
> 
> That is the glActiveTexture call. Looking at the commit log, that was
> fixed a couple days after 1.4... :( 

Updating to the latest CVS version fixed things up quite nicely.  OpenSG
is the coolest!  :)

>>No, unfortunately not.  The generated file
>>Builds/powerpc-apple-darwin-g++/Makefile does not include WindowXLib in
>>the list set for $(SUB_LIBS), and even if it did, that directory tree
>>isn't present under the build directory.
> 
> 
> Yes, you have to patch the configure script to make that happen (no clue
> whether it will actually compile, but it would enable it):
> 
>         if test ${ac_gdz_package_name} = "WindowX"; then
>             case ${build_os} in
>     
>                 cygwin*)
>                     echo Skipping ${ac_gdz_package_name}
>                     continue
>                 ;;
> 
>>              darwin*)
>>                  echo Skipping ${ac_gdz_package_name}
>>                  continue
>>              ;;
> 
> remove these
> 
>                 *)
>                     ac_gdz_package_order="${ac_gdz_package_order} WindowXLib"
>                     ac_gdz_package_order_test="${ac_gdz_package_order_test} 
> WindowXTest"
>                 ;;
>             esac
>         fi

As it turns out, I don't to build the OpenSG X11 code on OS X (which is
what Allen Bierbaum told me when I was first trying to figure this out).
 However, making the above change did allow me to get started with
compiling the OpenSG X11 code.  OSGXWindow.cpp and OSGXWindowBase.cpp
both compile, but I get this error during linking:

c++ -dynamiclib -compatibility_version 1.2 -current_version 1.2.0
-Wl,-single_module -flat_namespace  -o lib-dbg/libOSGWindowX.dylib \

-L/Users/patrick/src/OpenSG/OpenSG-cvs/Builds/powerpc-apple-darwin-g++/SystemLib/lib-dbg
 
-L/Users/patrick/src/OpenSG/OpenSG-cvs/Builds/powerpc-apple-darwin-g++/BaseLib/lib-dbg
  obj-dbg/OSGXWindow.o obj-dbg/OSGXWindowBase.o  -lOSGSystem   -lOSGBase
  -framework OpenGL -lm              \
         -L/usr/X11R6/lib  -g   -install_name libOSGWindowX.dylib
ld: Undefined symbols:
_XGetVisualInfo
_XGetWindowAttributes
_XOpenDisplay
_XVisualIDFromVisual
_glXCreateContext
_glXGetConfig
_glXMakeCurrent
_glXSwapBuffers
common.mk    lib-dbglnk/  lib-optlnk/  obj-dbglnk/  obj-optlnk/

/usr/bin/libtool: internal link edit command failed
make[2]: *** [lib-dbg/libOSGWindowX.dylib] Error 1

I can't quite figure out the safest place to add the linker options for
the X11 libraries.  I'm guessing that the generated file
CommonPackages/commonGL.mk should be changed to use the Linux-style
options rather than the OS X OpenGL framework (that's how VR Juggler
currently does it), but that might impact the ability to link other
OpenSG libraries.

At this point, I think it's probably best if I don't worry about using
OpenSG's X11 support on Mac OS X.  As I said in an earlier post, using
the GLUT framework works wonderfully, and it looks as though I can use
OpenSG with VR Juggler without needing OpenSG's X11 support.

Thanks for the help.

 -Patrick


-- 
Patrick L. Hartling                    | VP Engineering, Infiscape Corp.
PGP: http://tinyurl.com/2msw3          | http://www.infiscape.com/

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