Hi,
If I order my code in certain ways, sometimes my rendering will stop
working and I'll start seeing endless warning messages like this:

WARNING: TextureChunk::initialize params failed: invalid operation (0x502)
WARNING: textureShader precheck failed: invalid operation (0x502)
WARNING: TextureChunk::initialize params failed: invalid operation (0x502)
WARNING: textureShader precheck failed: invalid operation (0x502)
WARNING: TextureChunk::initialize params failed: invalid operation (0x502)
WARNING: textureShader precheck failed: invalid operation (0x502)
WARNING: textureShader precheck failed: invalid operation (0x502)
WARNING: textureShader precheck failed: invalid operation (0x502)
WARNING: textureShader precheck failed: invalid operation (0x502)
....

If I reorder my code or comment parts out, I can usually get the
warnings to stop and my rendering to work again.  But I haven't been
able to figure out the actual cause of all this.  The only unusual
thing about my app is that I'm combining OpenGL calls with OpenSG in
order to do some multipass rendering and other effects.  Any
suggestions?
-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org


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