Hi, If I order my code in certain ways, sometimes my rendering will stop working and I'll start seeing endless warning messages like this:
WARNING: TextureChunk::initialize params failed: invalid operation (0x502) WARNING: textureShader precheck failed: invalid operation (0x502) WARNING: TextureChunk::initialize params failed: invalid operation (0x502) WARNING: textureShader precheck failed: invalid operation (0x502) WARNING: TextureChunk::initialize params failed: invalid operation (0x502) WARNING: textureShader precheck failed: invalid operation (0x502) WARNING: textureShader precheck failed: invalid operation (0x502) WARNING: textureShader precheck failed: invalid operation (0x502) WARNING: textureShader precheck failed: invalid operation (0x502) .... If I reorder my code or comment parts out, I can usually get the warnings to stop and my rendering to work again. But I haven't been able to figure out the actual cause of all this. The only unusual thing about my app is that I'm combining OpenGL calls with OpenSG in order to do some multipass rendering and other effects. Any suggestions? -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org ------------------------------------------------------- SF.Net email is sponsored by: Tell us your software development plans! Take this survey and enter to win a one-year sub to SourceForge.net Plus IDC's 2005 look-ahead and a copy of this survey Click here to start! http://www.idcswdc.com/cgi-bin/survey?id5hix _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
