Dirk Reiners wrote:

        Hi Marcus,

On Mon, 2005-05-02 at 20:15 +0200, Marcus Lindblom wrote:
Hmm? .. Are you reffering to render-to-texture with framebuffer objects?

Actually I was referring to Marcus Roth, the cluster master. The number
of Marcusses is getting a little big right now. ;)

Oh well. :)

In any case, no, I'm still struggling with some basics, and other stuff (mainly setting up our app & the OpenSG-objects so that everything can be scripted). However, I might have to do some render-to-texture during May, and might go for frame-buffer-objects then, in order to get a fast bloom/glow effect. However, I suspect that my glow-solution won't be general enough for everyone, as I plan to write some special fragment shaders to store overbrightness in the framebuffer alpha, and postprocess that. Anyay, there will be hopefully be some Render2TextureWindow class that you guys could use.

Sounds good. Looking forward to see some cool pictures.
It's a commercial app so I'm not entirely sure if we're allowed to release any of the cooler pictures before release, so to speak. I'll check though. :)

/Marcus


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