Hi Enrico,

On Fri, 2005-05-06 at 10:54 +0200, Enrico Borrione wrote:
> Hi dirk,
> after playing with the example you pointed me for a bit,
> i understood the basic principles...
> Now I am trying to change the textured quad in the 
> second viewport with a simple geometry (as you suggested).
> So... I modelled a half tube with blender, 
> exported it in wrml along with the texture coordinates
> and tried to use it as the *screen* of the application.
> Surprise surprise, it isn't working, i just see the 
> solid background. My best guess is that the matrixcameraptr
> is pointing in the wrong direction, so i pointlessy looked for a
> way to move the camera.
> I used to query the simple scene manager for the navigator
> and then update the projection matrix all by myself, but
> in this case i think the navigator is linked to the first vieport...

Yup.

> So: how can i update the camera position of the second vp?
> and the target of the look at?  :)

The easiest would probably be to create your own Camera and use that in
the second viewport, which should work just fine.

        Dirk

-- 
-- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED] 
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