On 09 May 2005 18:03:40 +0200, Enrico Borrione <[EMAIL PROTECTED]> wrote: > hi dirk, > i've read that OSG server is down, so i hope that this > mail won't be lost in the means of the net. > I have a small question for you: > is it possible in opensg to have multitexturing > without using a shader? I'd like to make the overlap > of the projected scene mixing 2 textures: one with the > rendered scene and one with a black smoothed band on the > overlapping region. With two of these textures i should be able to > mask the two overlapping viewports. > In opengl i'd use the GL_TEXTURE_ARB0 GL_TEXTURE_ARB1 and then > some kind of texture blending. Since it is a very trivial operation > i wouldn't like to use complex stuff as shaders or combiners...
You can often get significantly better performance from a simple shader than you can get from the standard OpenGL pipeline, and this sounds like it would be a very simple shader. Just my $0.02. > > as usual, thanks for your time, > yours > enrico ------------------------------------------------------- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_ids93&alloc_id281&opÿick _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
