On 09 May 2005 18:03:40 +0200, Enrico Borrione <[EMAIL PROTECTED]> wrote:
> hi dirk,
> i've read that OSG server is down, so i hope that this
> mail won't be lost in the means of the net.
> I have a small question for you:
> is it possible in opensg to have multitexturing
> without using a shader? I'd like to make the overlap
> of the projected scene mixing 2 textures: one with the
> rendered scene and one with a black smoothed band on the
> overlapping region. With two of these textures i should be able to
> mask the two overlapping viewports.
> In opengl i'd use the GL_TEXTURE_ARB0 GL_TEXTURE_ARB1 and then
> some kind of texture blending. Since it is a very trivial operation
> i wouldn't like to use complex stuff as shaders or combiners...

You can often get significantly better performance from a simple
shader than you can get from the standard OpenGL pipeline, and this
sounds like it would be a very simple shader.  Just my $0.02.
> 
> as usual, thanks for your time,
> yours
> enrico


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