Have you looked at Tutorials/05geometry.cpp?  It shows how to
manipulate vertex positions in Geometry core.

On 6/1/05, Jacques-Andre Boulay <[EMAIL PROTECTED]> wrote:
> 
> Hi,
> 
> I know how to iterate inside the triangles of a geometry, but does somebody 
> know
> how to iterate inside each vertex of a geometry?  I need to adapt the 
> positions
> of all the points that forms my geometry (without regard of the primitives).
> 
> Thanks in advance
> JA
> 
> 
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