I would like to be able to set up tangents and binormals for my vertices without consuming any of the 4 texture coordinate fields. Is this possible? I figure I just need to define some generic vertex attributes, but I cannot find any fields like this in the OpenSG source code. -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org
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