I would like to be able to set up tangents and binormals for my
vertices without consuming any of the 4 texture coordinate fields.  Is
this possible?  I figure I just need to define some generic vertex
attributes, but I cannot find any fields like this in the OpenSG
source code.
-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org


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