I am using OpenSG to create a scene graph that has a lot of repetitive geometry. While converting my data I have created a cache of GeometryPtrs so that I can reuse the geometry data between nodes. I am running into an issue where multiple nodes contain the same geometry may have different materials. Is there a preferred method to handle this. I would rather avoid the overhead of using MaterialGroups if possible.

Thanks,
Aron


-------------------------------------------------------
SF.Net email is sponsored by: Discover Easy Linux Migration Strategies
from IBM. Find simple to follow Roadmaps, straightforward articles,
informative Webcasts and more! Get everything you need to get up to
speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to