I am using OpenSG to create a scene graph that has a lot of repetitive
geometry. While converting my data I have created a cache of
GeometryPtrs so that I can reuse the geometry data between nodes. I am
running into an issue where multiple nodes contain the same geometry may
have different materials. Is there a preferred method to handle this. I
would rather avoid the overhead of using MaterialGroups if possible.
Thanks,
Aron
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