Hi Andreas,

yeah, you're right. The speedup is amazing. I have 30 fps now. That will
work for the moment. Thank you.

Martin



Am 24.06.2005 um 11:53 Uhr haben Sie geschrieben:
> Hi Martin,
>
> yeah your onboard graphics card is not the fastest ;-) but a optimized
> OpenSG build should give you a good speed improvement.
>
> Andreas
>
> > Hi Andreas,
> >
> > yes, same problem. I have not more than 6 fps and yes I use the
Debug
> > libs of OpenSG. Plus - please don't laugh - my graphics card is a
> > Intel(R) 82865G Graphics Controller (onboard, I guess). Well, if
it's
> > just a matter of hardware power, I would be satisfied, cause this
can
> > be changed.
> >
> > Martin
> >
> >
> >
> > Am 24.06.2005 um 10:10 Uhr haben Sie geschrieben:
> >
> >>Hi,
> >>
> >>that's really slow just created a scene with 1000 boxes and 1000
> >>transform nodes (12000 tris, 24000 vertices) I get about 60 fps on
my
> >>fx5900. Did you use a debug OpenSG build? This makes a big
difference.
> >>I attached my test scene can you load this and give me your frame
> >
> > rate.
> >
> >>Andreas
> >>
> >>
> >>>Hi,
> >>>
> >>>I have a rather general question about tweaking performance when
> >>>rendering a lot of objects. I have created some kind of grid with
> >
> > lots
> >
> >>>(about 1024) of simple planes with 4 vertices each using the
> >>>OSG::Geometry object. Then I created a Node for every geometry and
> >
> > put
> >
> >>>that node under a transform node. So now, I have around 2000 nodes
> >
> > and
> >
> >>>4000 vertices. They are all siblings in the graph. Now when it
comes
> >
> > to
> >
> >>>rendering this scene, my program gets awfully slow (around 2 fps).
> >
> > When
> >
> >>>I create a single geometry object with 65000 planes and around
> >
> > 260000
> >
> >>>vertices and I render this scene with a single node my program
> >
> > renders
> >
> >>>with around 25 fps or more.
> >>>Now, why is this so? Does the traversal of the graph while
rendering
> >>>really takes that much time? Can this be optimized somehow?
> >>>
> >>>Thanks for your answers. I like to use OpenSG a lot in the future,
> >
> > but
> >
> >>>unfortunatly with a lot of single objects.
> >>>
> >>>Martin
> >>>
> >>>
> >>>
> >>>
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