Hi OpenSG users!

i wonder if the SHL code under Source/Experimental is actually working well enought to give it a try ? How could i actually use it in my project ? is it pre-compiled into the library ? I guess not, so how could i do that ?

I'm using Windows XP with Visual Studio .NET 2003.

I want to do some shading and thought to use the OpenGL Shading Language, cause i've been told with my ATI Mobility Radeon 9700 it would be a not-so-good idea to use Nvidia's CG. Is that true anyway ? what about CG support in OpenSG ? Another option could be, if there was a tool that could convert GLSL code to these ARB extensions to later use them in OpenSG. The ARB things are supposed to work stable, don't they ?

This is the first time for me to use OpenSG or write Shaders, so please be patient with me :-)

Greetings,
Tobias Kilian




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