Hi OpenSG users!
i wonder if the SHL code under Source/Experimental is actually working
well enought to give it a try ? How could i actually use it in my
project ? is it pre-compiled into the library ? I guess not, so how
could i do that ?
I'm using Windows XP with Visual Studio .NET 2003.
I want to do some shading and thought to use the OpenGL Shading
Language, cause i've been told with my ATI Mobility Radeon 9700 it would
be a not-so-good idea to use Nvidia's CG. Is that true anyway ? what
about CG support in OpenSG ?
Another option could be, if there was a tool that could convert GLSL
code to these ARB extensions to later use them in OpenSG. The ARB things
are supposed to work stable, don't they ?
This is the first time for me to use OpenSG or write Shaders, so please
be patient with me :-)
Greetings,
Tobias Kilian
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