I have used the SHL code a *lot*.  It works great.  Have fun :)
-- 
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org

On 6/30/05, Tobias Kilian <[EMAIL PROTECTED]> wrote:
> Hi OpenSG users!
> 
> i wonder if the SHL code under Source/Experimental is actually working
> well enought to give it a try ? How could i actually use it in my
> project ? is it pre-compiled into the library ? I guess not, so how
> could i do that ?
> 
> I'm using Windows XP with Visual Studio .NET 2003.
> 
> I want to do some shading and thought to use the OpenGL Shading
> Language, cause i've been told with my ATI Mobility Radeon 9700 it would
> be a not-so-good idea to use Nvidia's CG. Is that true anyway ? what
> about CG support in OpenSG ?
> Another option could be, if there was a tool that could convert GLSL
> code to these ARB extensions to later use them in OpenSG. The ARB things
> are supposed to work stable, don't they ?
> 
> This is the first time for me to use OpenSG or write Shaders, so please
> be patient with me :-)
> 
> Greetings,
> Tobias Kilian
> 
> 
> 
> 
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