Hi All,
> Actually I'm also replying to my question about the segmentation fault
> when using a 3d-volume with only one slice. This was solved by calling
> setTextures2D(true). Guess this means I'm curently using 2d-textures,
> but I should be able to overcome this if the bug in OSGBrick causing the
> seg.fault is sorted.
I'm not completely sure, but I remember there might be a limitation of
OpenGL, that 3D textures need to have a size of at least 2 in every
dimension. Maybe this explains your problems.
Manfred.
======================================================================
Manfred Weiler [EMAIL PROTECTED]
Visualisierung und Interaktive Systeme Telefon: 0711/7816-208
Universitaet Stuttgart, IfI FAX: 0711/7816-340
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