Hi Dirk,

Oliver Kutter schrieb:

Now I have sperate TextureChunks, but that works partially only. Am I right, that I have to remove the old TextureChunks (->subChunk) and add the new ones (->addChunk)? But what happend to these old ones? Are they deleted, when they are remove from the scene? Do I have to re-create them?

One more, thanx for all the help, it was great.

No, one more thing: I tried to remove and re-create the TextureChunks from the ChunkMaterial and that works pretty good. The only thing is, after adding and removing the Chunks a few times, I get a warning. And this warning does not please me at all:

WARNING: ChunkMaterial::subChunk(0x8b5fbb0) has no chunk FCPtr 0x0xbfffecb0:TextureChunkPtr(0x0x9bee260) with slot -2

It increases the slot number and my order becomes disorder. Is there another way, to remove a TextureChunk from a ChunkMaterial. It is very important for me the keep the order in which I put the Textures on the Material?

Good night,
Oliver




-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to