>       Hi Dirk,

Hi Dirk,


> nice to know you're still with us, even though you're doing totally
> different things now. :)

:-)


[...snip...]
> > 2002). I wanted to port the techniques to the newer,
> > flexible traversal techniques of 1.4, but I never had the
> > time to checkout a version :-(((
>
> The NewAction stuff hasn't yet made it to the front stage, so you
> haven't missed a lot.

ah...ok... then the old stuff from berlios should also work.
The OCRenderAction (OcclusionTest / ExperimentalTest /
OCRenderAction.cpp) performs front-to-back rendering with
synchronous occlusion queries.


> > Dirk: Are there any predefined front-to-back traversals in
> > 1.4? I never took a look to 1.4... :-/
>
> No, there are not. So in principle your updated version is probably not
> too far away from the current RenderAction (minus a whole bunch of new
> extensions, but the basics should be the same). Could you send that to
> me and Moritz (and Christoph might be interested, too)?

Uhm... the code is really horrible and I think, it is only
useful with some comments. I can send you the code, but if
you give me some time, I will do a cleanup. The actual
traversal scheme uses the screen space information of the
nodes' bounding boxes to arrange them in multiple occlusion
queries. This leads to a more complex traversal of the scene
graph but with lower latency of the occlusion queries.


Regards, Dirk



--
Dirk Staneker
WSI/GRIS University of Tuebingen
mailto:[EMAIL PROTECTED]



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