Hi Allan,
yeah, it's been a while, but there was a lot of stuff to look at...
On Wed, 2005-05-18 at 09:58 +0200, Allan Rasmusson wrote:
>
> Hello again.
> Over the weekend I looked further into the problem. The bottleneck
> happens to be the actual rebuilding of the textures which makes the
> problem way more complicated.
>
> The scenario has now become the following:
>
> When changing a shader it must be possible to get information about the
> format the texture has been registered in. If the shader supports this
> format no rebuilding is required. If not, the rebuilding will only occur
> if desidered, i.e. it should be possible to disallow rebuilding of
> textures.
That's fixed. Changing between shaders is instantaneous now, if the
needed textures are available. It's not checked in because it's a lot of
new code that I don't want to commit before 1.6, but it will be soon.
I remember you had a problem with rendering single slices, but we can't
reproduce that here. Can you give us a simple test program that
reproduces the problem?
Thanks
Dirk
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