Hi Allan,

yeah, it's been a while, but there was a lot of stuff to look at...

On Wed, 2005-05-18 at 09:58 +0200, Allan Rasmusson wrote:
>
> Hello again.
> Over the weekend I looked further into the problem. The bottleneck 
> happens to be the actual rebuilding of the textures which makes the 
> problem way more complicated.
> 
> The scenario has now become the following:
> 
> When changing a shader it must be possible to get information about the 
> format the texture has been registered in. If the shader supports this 
> format no rebuilding is required. If not, the rebuilding will only occur 
> if desidered, i.e. it should be possible to disallow rebuilding of 
> textures.

That's fixed. Changing between shaders is instantaneous now, if the
needed textures are available. It's not checked in because it's a lot of
new code that I don't want to commit before 1.6, but it will be soon.

I remember you had a problem with rendering single slices, but we can't
reproduce that here. Can you give us a simple test program that
reproduces the problem?

Thanks

        Dirk




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