Hi Allan,
On Thu, 2005-08-25 at 12:30 +0200, Allan Rasmusson wrote:
>
> Hi.
> Sorry for replying a bit late. I just wanted to run the test
> program on the latest cvs.
I appreciate that. ;)
> What I've done is change the test program
> testSimpleVolumeNodeRender.cpp so it on the RGBA input generates a
> texture of size res*res*1:
>
> change line 89: imageP->set(Image::OSG_RGBA_PF,res,res,1);
> change line 92: for(Int16 z = 0; z < 1; ++z)
>
> compile and run
> ./testSimpleVolumeNodeRender RGBA
>
> Result:
> FATAL: BrickSet::buildBricks3D - brickSize too small: 64,64,1
> Segmentation fault
Ah! That's a different problem them. We were thinking you changed the
sampling to get a single slice, and that worked fine.
The problem is that a single slice doesn't have enough data for the
default overlap of 1. So you can fix it by just setting the overlap to
0. I'll change the error message to be more informative, that should
hopefully prevent other people from running into this.
Hope it helps
Dirk
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