Hi,

just two generic questions:

1. Is it possibile to load 3ds files in OpenSG? I 
know 3ds is a proprietary format and might not be
supported, but I saw somewhere in the code tree a 
filename containing 3ds-something. Maybe it's a
plugin. How do I activate this plugin (compile flags?).
I tried loading a simple 3ds file with the standard 
loader osg::SceneFileHandler::the().read("model.3ds")
(using a very recent dailybuid).

2. What about shadows? Is there some shadow volume
implemented in OpenSG? Soft shadows? Anything? 
Some foo->enableShadow(true) method anywhere? :-)


Regards,

  Toni


--
Ing. Antonio Bleile
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Fax +39.011.197.006.53
E-mail [EMAIL PROTECTED]
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