Hi Oliver,

On Thu, 2005-08-25 at 15:52 +0200, Oliver Kutter wrote:
>
> Yes, I'm using 2D textures. I tested it and now it really works fine.
> I hope, I can use it as 64bit float texture in the shader!

that should work fine.

> But...
> 
> The one thing is, I don't know anything about this format (MTD), do you 
> have some references for me?

Not really, as it's not an official format. It's pretty much a straight
memory dump from our internal Image data, which allows it to do any kind
of image that OpenSG supports. There are not many formats that handle
real float images that I'm aware of, and we don't support any of them
except for dds. 

> The other thing is, I have tested it with the dailybuild 2005-08-25 and 
> it works correctly.
> But with OpenSG 1.4 it doesn't work. Have you changed something in 1.6 
> in terms of MTD?

Older versions didn't save the Image type, which describes whether the
data is int or float, that's why the 1.4 version won't work with your
image.

Yours

        Dirk




-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to