I'd like to have the ability to build geometric algorithms on top of OpenSG, and a solid foundation of good classes is important. Whether that matches your vision is another thing I suppose. :) (WildMagic is _very_ nice in this area, but lacks in other places where instead OpenSG excels, hence we chose OpenSG :)

Hm, I hadn't looked into that before. I've known about his books of
course, but the code is new to me. His math part is pretty impressive,
and the list of features is pretty long, too. What is he missing that
you found in OpenSG? ;)

I can't recall everything now, but I suspect there was some licensing issues as well as the general feel of the entire project. We had been recommended OpenSG by another company, so that was a big plus. Also, I have been working with WildMagic previously (3 yrs ago) as a games-programming teacher and it did not, at that time, have the same solid architecture of OpenSG (which did not have a good book attached to it at that time). Then, I also communicated with Dave on some fixes and bugs, and was told that he, regrettably, did not have time to update the scene graph part and was hiring students to do the work, funded by the current book income, which of course has declined since its' release.

I feel that the open source license and the maillist of opensg is more dynamic and better suited to fixing bugs, geting help and dicussing future directions of the product.

/Marcus


-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to