Hi Oliver,

On Tue, 2005-10-04 at 18:12 +0200, Oliver Kutter wrote:

> I found out something. For my particle and streamline visualization I 
> use GL_TRIANGLES primitives as particles and GL_LINE_STRIP as 
> streamlines. Now I have added, that the particle geometry can be changed 
> to GL_POINTS (and re-create the whole geometry). And I use the 
> FBOViewport for computation of the particles (ehhm, it should, in the 
> near future ;-) ). Anyway, the error comes around, when I change to 
> GL_POINTS and at the same time use the FBOViewport, the error does not 
> come with GL_TRIANGLES and without FBOViewport. Sometimes, the error 
> changes to
> 
> WARNING: Error in Texture-Creation!
> 
> but the texture of the FBOViewport is ok (I created a plane and put the 
> texture on it, where I can see it).
> 
> funny thing, isn't it.

Sounds pretty weird. Can you please run it through an OpenGL logger and
send us the log when that happens?

Thanks

        Dirk




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