Hi Oliver,
On Tue, 2005-10-04 at 18:12 +0200, Oliver Kutter wrote:
> I found out something. For my particle and streamline visualization I
> use GL_TRIANGLES primitives as particles and GL_LINE_STRIP as
> streamlines. Now I have added, that the particle geometry can be changed
> to GL_POINTS (and re-create the whole geometry). And I use the
> FBOViewport for computation of the particles (ehhm, it should, in the
> near future ;-) ). Anyway, the error comes around, when I change to
> GL_POINTS and at the same time use the FBOViewport, the error does not
> come with GL_TRIANGLES and without FBOViewport. Sometimes, the error
> changes to
>
> WARNING: Error in Texture-Creation!
>
> but the texture of the FBOViewport is ok (I created a plane and put the
> texture on it, where I can see it).
>
> funny thing, isn't it.
Sounds pretty weird. Can you please run it through an OpenGL logger and
send us the log when that happens?
Thanks
Dirk
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