Hi Patrik, > Hi, > > a stupid question - have all your bitmaps for textures a format OpenSG > supports? That was one of my problems when reading 3DS...
It's all PNG and jpeg. Some of them are really big but less than 4096x4096. The modelers scaled down the textures and did some other modifications (which I don't really understand as I'm not a maya|3dsmax user...) and it worked out. Anyway, wouldn't it be nice to be more verbose in log-mode? Like, textures loaded, failed texture load, etc... How does the loader behave when it encounters a texture it can't handle? Will the model be completely untextured or just partially? Cheers, Toni ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
