Hi,

> The class doc doesn't help much, would appreciate a 
> link or an example on how the concept of DepthFirstAction/PriorityAction
> is supposed to work.
> 

those two classes are from an attempt to replace the current Action
infrastructure, but they live in Experimental, partly because the gain vs.
pain ratio of converting erverything is not that convincing ;)
Anyway, the current action supports another way of forcing your occluder to
render early. IIRC the material has something like a sort key that should do
the trick for you.
Sorry I can not be more specific, but I don't have a copy of OpenSG at hand.

  Hope it helps,
     Carsten

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