Hi Christoph,
> I am still working ;-) on occlusion culling using the
> NewAction/OSGPriorityAction.h/.cpp.
> It selects occluder nodes automatically by front-to-back sorting of
> nodes. But occluder nodes given by the application
> would be worth a try ...
>
> It uses render functors for the RenderAction in the system (that incurs
> perhaps a small overhead but therefore works
> with OpenSG 1.6 and without writing new render functors all over ... ).
> Do you need it immediately? I would like to clean up some experiments,
> then you could give it a try ...
> It is tested on Windows currently.
No I don't need it immediately, I can work with the
sort key for now.
Thank you and good work :-)
Toni
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