Hi,

I have a 3ds file with some geometries being partially
transparent, I convert the file using vred to osb.
The resulting osb file looks perfect within vred
but depth sorting seems to get broken when I load
the same file in my own program (using the osg
file standard file loader). Any ideas what
could go wrong? I have a suspicion: I use
a MatrixCamera and the SimpleSceneManager, 
I know that picking gets broken because the
SimpleSceneManager doesn't know anything about
my actual camera. Could it be that depth sorting
is performed using the settings of the camera 
included in the SimpleSceneManager, and therefore
my sorting gets screwed?

Regards,

  Toni

--
Ing. Antonio Bleile
Seac02 S.r.l.
via Avogadro 4
10121 Torino Italia
Tel. +39.011.197.006.52
Fax +39.011.197.006.53
E-mail [EMAIL PROTECTED]
Sito www.seac02.it

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