Hi, I have a 3ds file with some geometries being partially transparent, I convert the file using vred to osb. The resulting osb file looks perfect within vred but depth sorting seems to get broken when I load the same file in my own program (using the osg file standard file loader). Any ideas what could go wrong? I have a suspicion: I use a MatrixCamera and the SimpleSceneManager, I know that picking gets broken because the SimpleSceneManager doesn't know anything about my actual camera. Could it be that depth sorting is performed using the settings of the camera included in the SimpleSceneManager, and therefore my sorting gets screwed?
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