---------- Initial Header ----------- >From : [EMAIL PROTECTED] To : "users" [email protected] Cc : Date : Mon, 21 Nov 2005 16:49:51 -0700 Subject : Re: [Opensg-users] CAVE navigation
> > Hi Antonio, > > On Sun, 2005-11-20 at 12:44 +0100, antonio_lioy wrote: > > Hi guys, I've a problem (quite stupid)about navigation in a two wall > > cave environment. I'm using a single MultiDisplayWindow to split my > > scene on the two walls (we're working in stereo, so we have a total of > > 4 servers working on each viewport). I'm using a > > ProjectionCameraDecorator for each wall on the same camera. > > The problem is that I need a navigation window in which I'd like to > > see the whole scene that is split on the walls. Now, May I use a > > single camera to do all the work or I need a second one for navigation > > purpose? > > If you want to see the same view that the hypothetical cave viewer would > see one should work just fine. thanks, but where should I put the camera to see all the content of the scene on a single flat screen? Should I simply put the camera a little back or should I use some esotherical projection to see all the scene like an external viewer would? > > > If I choose a clientWindow for my MultiDisplayWindow I see the two > > views shrinked on my window. > > I'm not sure I understand you here. How do you choose a clientWindow? I just set an external client window as the the MultiDisplayWindow client window > > > I tried to create a new viewport for the Navigation window and I set > > the main camera (and not a decorator) as the associed camera I see > > just a part of the whole scene (the one on the frontal wall). Where > > should I place the camera? Do I need to set different parameters (fov, > > aspect) or something? Sorry for not being very clear... > > Hm, what did you expect to see? If your navigation is set in a way that > the Camera points points towards the front face of the cave, that's what > I would expect to see. If you want to see more you could use a separate > MatrixCameraDecorator that moves the Viewpoint back a little to simulate > a camera behind the viewer. I'm trying... Thanks a lot... > > Hope it helps > > Dirk > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by the JBoss Inc. Get Certified Today > Register for a JBoss Training Course. Free Certification Exam > for All Training Attendees Through End of 2005. For more info visit: > http://ads.osdn.com/?ad_id=7628&alloc_id=16845&op=click > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_idv28&alloc_id845&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
