Hi Terry,
On Wed, 2005-12-14 at 14:27 -0600, Terry Welsh wrote:
> In my app, when I get close enough to an object for it to switch from
> a low LOD model to a high LOD model, I see textured surfaces turning
> white for one frame. It appears as if my textures are invalid for
> that one frame, perhaps because the image data has not yet been sent
> to the graphics card. Has anyone else seen this in OpenSG, or is it
> just a problem with my app?
I've never seen that before, so I'm not sure. I can't think of a reason
why that would happen, unless the new texture for some reason is
validated late. Do you get any OpenGL errors on the console when you run
with debug libs?
Dirk
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