Excellent.  Thanks for the input Dirk.  Allen, I think I know the
exact app you're talking about.  We can easily test that theory in the
morning.
- Terry

On 12/14/05, Allen Bierbaum <[EMAIL PROTECTED]> wrote:
> Dirk Reiners wrote:
>
> > [snip]
> >
> >We fixed that in 2.0 by adding priorities to the chunks. For 1.x I would
> >recommend running win->validateAllGLObjects() as part of the application
> >startup. The nice side-effect is that this will also create the display
> >lists for the Geometries, so you avoid that hickup when switching LODs,
> >too.
> >
> >
> Would this also take care of the much more painful hickup of shaders
> being compiled the first time they are used?
>
> -Allen
>
> >Hope it helps
> >
> >       Dirk
> >
> >
> >
> >
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