Hi all,

I've been working on using MultiDisplayWindow for a non-tiled display cluster. I've looked into the documentation and some hints are given for CAVE-like environments : create your own viewports and add them ProjectionCameraDecorators.

I tried to mix Source/System/Window/testProjection.cpp with Tutorials/13ClusterClient.cpp and reduced the number of projections to three (I'm trying to do a RC type cluster). It failed miserably... After some debugging I finally got to the point that the Tutorials/12ClusterServer.cpp I used didn't get a ProjectionCameraDecorator but a TileCameraDecorator...

It seems that it is the MultiDisplayWindow that creates TileCameraDecorator for the server viewports, how can I circumvent this ?

Should I implement my own MultiDisplayWindow that will add ProjectionCameraDecorator's ?

Does somone have a working client sample for a CAVE cluster using MultiDisplayWindow ?

Thanks in advance,
best regards

BTW, happy new year!
--
Mathieu


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