Hi all,
I've been working on using MultiDisplayWindow for a non-tiled display
cluster. I've looked into the documentation and some hints are given for
CAVE-like environments : create your own viewports and add them
ProjectionCameraDecorators.
I tried to mix Source/System/Window/testProjection.cpp with
Tutorials/13ClusterClient.cpp and reduced the number of projections to
three (I'm trying to do a RC type cluster). It failed miserably... After
some debugging I finally got to the point that the
Tutorials/12ClusterServer.cpp I used didn't get a
ProjectionCameraDecorator but a TileCameraDecorator...
It seems that it is the MultiDisplayWindow that creates
TileCameraDecorator for the server viewports, how can I circumvent this ?
Should I implement my own MultiDisplayWindow that will add
ProjectionCameraDecorator's ?
Does somone have a working client sample for a CAVE cluster using
MultiDisplayWindow ?
Thanks in advance,
best regards
BTW, happy new year!
--
Mathieu
-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems? Stop! Download the new AJAX search engine that makes
searching your log files as easy as surfing the web. DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users