Hi Marcus,

ok I found the bug, in your shaders you use a normal map in texture unit 1 but in some materials you didn't add the second TextureChunk with the normal map.

Andreas


Can you try to add begin/endEditCP around the cm->subChunk and cm->addChunk perhaps this helps.


The findChunk() problem has disappeared, regardless of that. It was very repeatable until I mucked around with it a bit and now I don't get the warning anymore.

Anyway, I don't get the error and the other material problem I had is still there. (a TextureChunk in slot 1 of one material is sometimes applied in other materials, depending on rendering order, i.e. camera pos )


can you write your scene as a osb file out? So I could look into it.


http://yar.nu/macke/scene.zip

I get the switching material issue in the SceneViewer as well, so you should be able to reproduce it.

Best regards,
/Marcus


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