Hi Marcus,
ok I found the bug, in your shaders you use a normal map in texture unit
1 but in some materials you didn't add the second TextureChunk with the
normal map.
Andreas
Can you try to add begin/endEditCP around the cm->subChunk and
cm->addChunk perhaps this helps.
The findChunk() problem has disappeared, regardless of that. It was
very repeatable until I mucked around with it a bit and now I don't
get the warning anymore.
Anyway, I don't get the error and the other material problem I had is
still there. (a TextureChunk in slot 1 of one material is sometimes
applied in other materials, depending on rendering order, i.e. camera
pos )
can you write your scene as a osb file out? So I could look into it.
http://yar.nu/macke/scene.zip
I get the switching material issue in the SceneViewer as well, so you
should be able to reproduce it.
Best regards,
/Marcus
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