Ah. Many thanks for checking it out and finding a workaround!

Wr.t. shaders: we're using an old nvidia driver (78.01) at the moment. Will update and fix shaders soon.

Best Regards
/Marcus

Andreas Zieringer wrote:

Hi Marcus,

well I couldn't fix the bug but I found a workaround. If you set the sort key of the transparent material to 1 everything looks fine. Because of the transparent sorting the rendering order changes and this leads to the rendering bug.

BTW how did you compile your shader code on my fx7800 with the latest drivers I get many warnings and errors. There is a nice tool for validating the shader code http://developer.3dlabs.com/downloads/glslvalidate/index.htm

Andreas


Can you try to add begin/endEditCP around the cm->subChunk and cm->addChunk perhaps this helps.



The findChunk() problem has disappeared, regardless of that. It was very repeatable until I mucked around with it a bit and now I don't get the warning anymore.

Anyway, I don't get the error and the other material problem I had is still there. (a TextureChunk in slot 1 of one material is sometimes applied in other materials, depending on rendering order, i.e. camera pos )



can you write your scene as a osb file out? So I could look into it.



http://yar.nu/macke/scene.zip

I get the switching material issue in the SceneViewer as well, so you should be able to reproduce it.

Best regards,
/Marcus


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