I'm loading very huge models from CAD on a two wall CAVE with 
ProjectionCameraDecorator. Which kinds of optimizations I can use to increase 
the framerate?
OpenSG uses Display Lists and frustum culling: is Frustum CAlling enabled per 
default or I need to set some options?
My scenes are made of a lot of VRML files linked together. May I use a space 
partitioning technique to remember which files are visible to quickly activate 
or deactivate the nodes?
I also suppose LOD could be useful... Any suggestion?

Thanks a lot
Esimio prof. Antonio Lioy



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