Hi,
I've a weird rendering problem in my application. Take a look at the
following two pics!
The first one shows the correct view: http://www.uni-koblenz.de/
~crieder/bilder/screen0001.jpg
and here you can see the big sail is rendered before the small one:
http://www.uni-koblenz.de/~crieder/bilder/screen0000.jpg
This effect depends on the angel of view and the orientation of the
two sails. It doesn't matter wether the textures are transparent or
not. But if I assign an simple material, the rendering is correct.
Does anybody have an idea what the problem is about?
greets,
Christian
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