Hi Marcus,

the problem was all my materials have had the same sortkey value. Now, with different values, it works fine. Thx!

greets,
Christian

Hi,

I've had, and are still having, similar problems as well, materials swapping sometimes, draw order changing. Try enabling zwritetrans for the window, see if anything happens (if there are transparency issues).

As you know, you do get different render order depending on viewpoint (or rather distance of nodes in the scene relative to camera, same thing), so you need to make sure that either:

- all your rendering is order independent (except for opaque/ transparent, which is handled automatically, I can't say if this is before or after sortkey ordering though)
- all order dependent materials has correct sortkey values.

Regards,
/Marcus

Christian Rieder wrote:
Hi,

I've a weird rendering problem in my application. Take a look at the following two pics!

The first one shows the correct view: http://www.uni-koblenz.de/ ~crieder/bilder/screen0001.jpg

and here you can see the big sail is rendered before the small one: http://www.uni-koblenz.de/~crieder/bilder/screen0000.jpg

This effect depends on the angel of view and the orientation of the two sails. It doesn't matter wether the textures are transparent or not. But if I assign an simple material, the rendering is correct.

Does anybody have an idea what the problem is about?

greets,
Christian



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