I have a problem updating textures. I have a STL map where I keep
TextureChunkPtr's to several textures, which I sometimes need to
update. So, when I update a texture, I write it in the map. After that,
a routine will update textures, rewriting chunk materials and using the
textures from the previously mencioned map. Without clustering
everything works just fine, but when I run it in the cluster, as soon
as the texture suffers the first update, it looks as if there was no
texture at all. I was having an warning on the server side (something
like "WARNING: can't find container id 123456"). I managed to track
this id down to the image used in texture creation, and removed this
warning through a
Thread::getCurrentChangeList()->addCreated(pImage.getContainerId()).
Now I don't get the warning but the texture-less look remains...
anybody has any idea about this?!
Bruno Marques
- [Opensg-users] Texture updates and clustering Bruno Marques
- Re: [Opensg-users] Texture updates and clustering Dirk Reiners
- Re: [Opensg-users] Texture updates and clustering Bruno Marques
- Re: [Opensg-users] Texture updates and clusteri... Bruno Marques
