Hi, I'm using a TextureBackground for my scene and would like to assign a fragment shader program to that texture. As far as I can see I need a material to which I add the shader. But the TextureBackground appears to be material- less. I found this in the bug tracker:
"[ 1176399 ] Materials for SkyBackground" That's almost the same request.... Is it already possible use a shader in the background? Thank you, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
