Hi,

I'm using a TextureBackground for my scene and would like to assign a fragment
shader program to that texture. As far as I can see I need a material to which
I add the shader.
But the TextureBackground appears to be material- less. I found this in the bug
tracker:

"[ 1176399 ] Materials for SkyBackground"

That's almost the same request.... Is it already possible use a shader in the
background?

Thank you,

  Toni

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