Hi,

 

I have problem to remove a node. I have a scenegraph and a passive window with multiple viewports.

When I remove a node my application crash. I think that the problem is the beacon field of the light and camera node and a root field of viewport that refer to the cancelled node.

My question is:  Is there a simple solution to resolve this problem?

 

My real problem is that when I remove a node, I remove all its sub-tree because in a node and core it is used a reference counting technique.

 

Thanks and regards.

 

Antonio.

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