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Hi, I have problem to remove a node. I have a scenegraph
and a passive window with multiple viewports. When I remove a node my application crash. I think that
the problem is the beacon field of the light and camera node and a root field
of viewport that refer to the cancelled node. My question is: Is there a simple solution to
resolve this problem? My real problem is that when I remove a node, I remove
all its sub-tree because in a node and core it is used a reference counting technique. Thanks and regards. Antonio. |
- [Opensg-users] Problem to remove node Antonio B.
- Re: [Opensg-users] Problem to remove node Dirk Reiners
