Actually, with or without BlendChunk the result is the
same.
I was wondering the texture option, because if a load
a VRML geometry with a gif texture with transparent
part it's ok.
But with my quad with my textureChunk, it's not...
Thanks anyway
___________________________________________________________________________
Nouveau : téléphonez moins cher avec Yahoo! Messenger ! Découvez les tarifs
exceptionnels pour appeler la France et l'international.
Téléchargez sur http://fr.messenger.yahoo.com
-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users