Hi,

>       Hi Bruno,
> 
> On Mon, 2006-04-03 at 19:10 +0100, Bruno Marques wrote:
> > Hi,
> >
> > I needed to do a similar thing. I also have a viewport that fades in
> > and out. The solution I've found (it might not be the best) was to add
> > a third viewport that stays between the other two viewports in which
> > is rendered a rectangle (that covers all the window). After that you
> > just have to vary the transparency of that rectangle. That's all
> > assuming you're using DepthClearBackground's.
> 
> you can probably get the same effect easier by using a PolygonForeground
> on your first viewport and change the transparency of that.
> 
> However, as Toni is doing Augmented Reality I'm assuming he wants to
> blend the foreground, not the background. For that you need to render
> into a texture that can be blended...
> 

Exactly ;) So I got to render into a texture. Will try to find
some code. Any pointer for the start?


Thank's Bruno & Dirk,

  Toni



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