Hi Bruno,
On Fri, 2006-04-07 at 00:38 +0100, Bruno Marques wrote:
> I've been digging in the mailing list archive and I've found a
> conversation about glsl "attribute" variables, where it's been said
> that it was unsupported at the moment by opensg, but that work was
> being done towards a new Geometry that would support it.
> That said, I'd like to know if that feature is know supported and if
> so, how to use it.
The OpenSG 2 Geometry is build around that. There is still an open
question about how to decide whether to use normal attribute or shader
attributes, but the main code is there.
Yours
Dirk
-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users