Hi,

we have implemented an OpenGL based viewer which is also able to render OpenSG SceneGraphs (especially via vrmls) . When applying render-to-texture scheme we get problems with textures which are identified through glGenTexture-proof IDs. It seems that OpenSG is overwriting those textures and related texture states. Is this possible?

Bogumil

--
Dipl.-Ing. Bogumil Bartczak
Multimedia Information Processing email: [EMAIL PROTECTED]
phone: +49 (0)431 880-4448, fax: +49 (0)431 880-4054

Christian-Albrechts-University of Kiel
Institute of Computer Science and Applied Mathematics
Hermann-Rodewald-Str. 3
D-24098 Kiel, Germany



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