Hi Andreas,
Hm. Yes, that is sort of what I do. I'll give it a try.
/Marcus
Andreas Zieringer wrote:
Hi Marcus,
you can look into
OpenSG/Source/Experimental/ShadowMapViewport/OSGShadowMapViewport.cpp in
createShadowMaps() there is some code for creating a high resolution
shadow map.
Andreas
Hi,
I've been trying on and off for a few days to take really
large-resolution screenshots (for use in printed materials) so I need
300-600 dpi, i.e. resolutions larger than 4096x4096.
I thought that a nested for-loop with TileCameraDecorator and
GrabForeGround would to the trick but I can't get it to work. Indeed,
it seems to be doing somewhat what I want, but it won't behave in all
aspects.
So, before I spend another day setting viewport sizes, image sizes and
projection matrices, I just would like to check if anyone has done
anything like this and could post some code on it.
I would like to make one function that takes a window and a size and
outputs a large image.
Very grateful for any help offered.
Best regards,
/Marcus
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