Hi Bruno,
On Fri, 2006-04-21 at 11:58 +0100, Bruno Marques wrote:
> Hi,
>
> I've got an application that runs fine on standalone, runs fine on
> linux clustering (when servers and client run linux), runs fine on
> windows clustering (when servers and client run windows), but doesn't
> run with servers running linux and client running windows.
> I've tried it on different networks, so it's probably not a network
> configuration problem. Servers and client get to establish a
> connection, but when the server calls the method ClusterServer::render
> (RenderAction *pAction) it stops responding (as if it were in an
> infinite loop) and never gets to display a single frame.
> I believe my problem is in the client side, because tests have been
> made using my server and a client from OpenSG tutorials, and my server
> had no problem whatsoever displaying the scene graph.
> Has anybody seen a similar problem?
I knew it worked at some point, but I don't think anybody has tried that
in a long time... Andreas, Marcus, can you take a look at that?
Yours
Dirk
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