Hello all.
I have some problems with a large town model with lots of textures and the
latest OpenSG version.
The application is exiting because of a faulty texture somewhere.
Actually i have this message : Application transfered too few scanlines
Which with google, informs me that is a libjpeg problem.
If i move all the textures to another place the application does not exit.
So is there a way to modify the loader not to stop the application but
only not set the texture if something is wrong.
Because i have no way to know wich texture is wrong, and my vrml size
is  13Mb...

Thanks

Xavier



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