Hello all. I have some problems with a large town model with lots of textures and the latest OpenSG version. The application is exiting because of a faulty texture somewhere. Actually i have this message : Application transfered too few scanlines Which with google, informs me that is a libjpeg problem. If i move all the textures to another place the application does not exit. So is there a way to modify the loader not to stop the application but only not set the texture if something is wrong. Because i have no way to know wich texture is wrong, and my vrml size is 13Mb...
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