- an error setting the mag (or min) filter of the texture when trying to do mipmapping
- a ChunkMaterialPtr expecting a TextureChunkPtr which I wasn't supplying
It may be a completely different problem, but the error being printed was very much alike. Hope it helps
Bruno Marques
On 5/2/06, Antonio Bleile <[EMAIL PROTECTED]> wrote:
Hi,
I'm having trouble with my program on
a certain machine (Graphics card is a
Intel 82852/82855 GM/GME that runs in
an Acer Notebook). I have problems with
the PolygonBackground and PolygonForeground
Viewports. Funny thing is that 3d models
are rendered correctly on that graphics
board (with the same application). Also
all kinds of textures look alright on
the models.
I compiled the testPolygonForeground.cpp
and ran it on the Intel chip, here's the
result:
http://www.seac02.it/osg/nogood.png
(please note the output!!!)
and here you can see how it should look
like:
http://www.seac02.it/osg/good.png
I guess it's driver issue but it could be
that somebody here on the list actually
knows what the problem is and could tell
me how to work around it.
Or are the texture coordinates just screwed?
Regards,
Toni
--
Ing. Antonio Bleile
Seac02 S.r.l.
via Avogadro 4
10121 Torino Italia
Tel. +39.011.197.006.52
Fax +39.011.197.006.53
E-mail [EMAIL PROTECTED]
Sito www.seac02.it
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Bruno Marques
[EMAIL PROTECTED]
[EMAIL PROTECTED]
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